29th May 2016
Here I attempt to analyse the psychological uses and effects of computer games.
So basically the point of computer games is "fuck real life, I'll just play computer games".
I think it is very empowering that we can just escape from real life like this.
Of course computer games are logically purposeless; but so is real life... purpose is in the eye of the beholder.
The most common theme in computer games is killing. I think this is very odd. Is it because we love killing or just because it makes good game-play?
I think it is probably the latter actually. Speech can be cumbersome in games and sex is usually impossible so you interact with other people (be they AI or a player) by killing them. And it's a fun type of competitive play.
In MMORPGs sometimes people interact by helping each-other or giving each-other stuff. Or gathering resources together. Then maybe they will kill monsters instead of each-other. This enforces my theory that we do not actually just want to kill each-other.
Games are often set in some sort of fantasy world. What are these fantasy worlds like? Well usually just the same as real life except time goes faster and there's more exciting stuff to do.
This makes me think that people play games because their real life is going badly so they try something else.
Computer game characters often dress slightly differently than in real life. Male characters dress up more intimidating and female characters dress more slutty. I don't know what we can learn from this but I'm sure it has a very deep meaning.
They can be more fun than real life causing you to become addicted, wasting all your time and ensuring that you will never sort out your real life.